Here is an example of a set script as you would type it into the console...to bring down the console in the game, press
the ~ button on the upper left hand corner of the keyboard.
Remember to type it as above with spaces in between as it is shown. If you want to use thermals, (Wallhack) use the settings
below following the same formula.
When you have the ESP or radar enabled, the enemy players will be drawn in red color and your teammates will be green.
Also note that the time used in the burstfire configuration are given in milliseconds.
Normal cvars
bothelp: prints a help screen to the console
quiet: 1 = disable all bot
console messages, 0 = quiet mode off. default value is 0.
predict: how much the bot will try
to predict the movements of it's target. default value is 0.
fov: the aimbot's field of view,
in degrees. default is 0, which means fov checking is disabled.
teamcheck: this cvar affects
autoaiming and esp. it's used to tell te bot who it should consider to be it's enemies. 2 = opposing team, 1 = same team,
0 = everyone. this has no effect in deathmatch. default value is 2.
fire: 1 = autofire on,
0 = autofire off. default value is 1.
esp: tells the bot what info it should draw on screen
about other players. 3 = names and weapons, 2 = weapons, 1 = names, 0 = ESP off. default value is 0.
aim:
1 = autoaiming on, 0 = autoaiming off. default value is 0.
wallhack: 1 = wallhack on, 0 = wallhack
off. default value is 0.
noflash: 1 = disable flashbangs, 0 = flashbangs on. default value
is 1.
norecoil: 1 = anti-recoil enabled, 0 = anti-recoil disabled. default value is 1.
radar: 1 = show radar, 0 = radar disabled. default value is 0.
thirdp:
1 = third person mode on, 0 = third person mode off. default value is 0.
Special cvars
burst:
takes two arguments: the time to keep firing and the time to wait before the next burst. note that the times are in milliseconds!
example: set burst 300 800. default values are 0 and 0.
aimvec: takes three arguments: x, y
and z axis. they are used to adjust the aiming coordinates. default values are
5, 0 and 35 , which
are the coordinates to the player's head.
aimvec2: exactly the same as aimvec, but this vector will be used when the target
is crouching. default values are
0, 0 and 10. radarcfg: this command
is used to configure the radar. it has five options:
radius: size of the radar. default is
150.
range: maximum distance of the targets that will be shown on radar. default is 4000.
alpha: radar transparency. default is 0.6. (1 is completely opaque and 0 is completely transparent)
asize: size of the player markers on radar. default is 12.
for example, if you wish to make the radar
larger, you type "\set radarcfg radius 200" and so on...
thirdpcfg: this command changes the
third person mode settings. it has four options:
range: specifies how far the camera is from
your player. default range is 80.
yaw: adjusts the horizontal angle of the camera. valid values
are from -180 to 180, default is 0
pitch: adjusts the vertical angle of the camera. valid values
are from -90 to 90, default is 15.
offset: moves the camera to the left or to the right of
the player. default value is 0.
3. CONTACT
The URL http://taurine.da.ru/ will point to his (Taurines official
site,(This site is currently down so use this to download :
http://www.mpcdownloads.com/forums/downloads.php?do=file&id=2402 so please use that address in your bookmarks. He can be reached via e-mail at taurine@myrealbox.com
or you can post in His forum when its running again . Please post all help requests in the forum. (Or e-mail Bad
Lt. For an update if you are stuck.)
4. THANKS
Some people Taurine wished to thank, in no particular
order...
noskill, for writing the excellent loader i used in a previous version
UNI and Game-Deception, for hosting
my site and providing me with a nice forum
Vasily Pupkin, for the original idea on how to hook the quake 3 engine
5.
CHANGES
v1.05:
- v1.04 introduced a bug that caused thirdperson mode to not function properly - fixed
- fixed
a crash during initialization
v1.04:
- few very minor bugfixes...
v1.03:
- the bot no longer has to
be in the sof2 directory
v1.02:
- attempting to get the bot working on Win9x based systems
- switched back
to my very first loader
v1.01:
- fixed a problem with the set command that caused a crash
v1.0 final:
- changed the control command to "set"
- added third person mode
- added quiet mode
- completely new loading
system
Beta5:
- added a radar
- fixed a few minor bugs
- switched to the OGC loader, made by noskill
Beta4:
- added a new cvar, norecoil, for toggling the recoil compensation on and off
- possibly fixed the bug that caused
mosue sensitivity to drop to 0
- the FOV cvar now works properly!
Beta3:
- added a second aiming vector, which
will be used when the target is crouching.
- fixed a bug that caused setc to not be registered as a valid command.
A
short list of bug fixes in beta2:
- the wallhack now works properly, and doesn't go into some weird 3rd person mode type
of thing.
- the teamchecking now works properly, and the bot won't shoot at your teammates.
- the bot should also
not aim at ghosts, and there shouldn't be names of dead players floating around anymore.
____________
Primatus Vigorus